Fix and re-apply formatter on all acceptance tests
Less noise, pretty tuples. Everyone's happy.
This commit is contained in:
@@ -1,60 +1,107 @@
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pub type Door{
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pub type Door {
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locked: Bool,
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hinge_angle: Int
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hinge_angle: Int,
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}
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pub type Car{
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pub type Car {
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owner: ByteArray,
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wheels: Int,
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door: Door,
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vin: ByteArray,
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}
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pub fn update_owner(new_owner: ByteArray, car: Car){
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Car{..car, owner: new_owner}
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pub fn update_owner(new_owner: ByteArray, car: Car) {
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Car { ..car, owner: new_owner }
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}
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pub fn update_vin(new_vin: ByteArray, car: Car){
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Car{..car, vin: new_vin}
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pub fn update_vin(new_vin: ByteArray, car: Car) {
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Car { ..car, vin: new_vin }
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}
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pub fn update_door_angle(new_hinge_angle: Int, car: Car){
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Car{..car, door: Door{..car.door, hinge_angle: new_hinge_angle}}
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pub fn update_door_angle(new_hinge_angle: Int, car: Car) {
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Car { ..car, door: Door { ..car.door, hinge_angle: new_hinge_angle } }
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}
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pub fn update_door_locked_and_wheels(new_locked: Bool, new_wheels: Int, car: Car){
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Car{..car, door: Door{..car.door, locked: new_locked}, wheels: new_wheels}
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pub fn update_door_locked_and_wheels(
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new_locked: Bool,
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new_wheels: Int,
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car: Car,
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) {
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Car {
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..car,
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door: Door { ..car.door, locked: new_locked },
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wheels: new_wheels,
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}
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}
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test update_owner1(){
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let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
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let final_car = Car{owner: #[244, 244, 244, 244], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
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test update_owner1() {
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let initial_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 45 },
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}
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let final_car =
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Car {
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owner: #[244, 244, 244, 244],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 45 },
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}
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update_owner(#[244, 244, 244, 244], initial_car) == final_car
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}
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test update_vin1(){
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let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
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let final_car = Car{owner: #[], wheels: 4, vin: #[2,2,2,2,2,2,2,2,2], door: Door{locked: False, hinge_angle: 45}}
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update_vin(#[2,2,2,2,2,2,2,2,2], initial_car) == final_car
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test update_vin1() {
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let initial_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 45 },
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}
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let final_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[2, 2, 2, 2, 2, 2, 2, 2, 2],
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door: Door { locked: False, hinge_angle: 45 },
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}
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update_vin(#[2, 2, 2, 2, 2, 2, 2, 2, 2], initial_car) == final_car
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}
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test update_door_angle1(){
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let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
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let final_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 90}}
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test update_door_angle1() {
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let initial_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 45 },
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}
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let final_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 90 },
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}
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update_door_angle(90, initial_car) == final_car
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}
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test update_door_locked_and_wheels1(){
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let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
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let final_car = Car{owner: #[], wheels: 5, vin: #[1,1,1,1,1,1,1], door: Door{locked: True, hinge_angle: 45}}
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test update_door_locked_and_wheels1() {
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let initial_car =
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Car {
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owner: #[],
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wheels: 4,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: False, hinge_angle: 45 },
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}
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let final_car =
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Car {
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owner: #[],
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wheels: 5,
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vin: #[1, 1, 1, 1, 1, 1, 1],
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door: Door { locked: True, hinge_angle: 45 },
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}
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update_door_locked_and_wheels(True, 5, initial_car) == final_car
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}
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