Fix and re-apply formatter on all acceptance tests

Less noise, pretty tuples. Everyone's happy.
This commit is contained in:
KtorZ
2023-01-14 11:45:34 +01:00
parent 5b7147fc43
commit 8c19d4ec08
16 changed files with 152 additions and 107 deletions

View File

@@ -1,60 +1,107 @@
pub type Door{
pub type Door {
locked: Bool,
hinge_angle: Int
hinge_angle: Int,
}
pub type Car{
pub type Car {
owner: ByteArray,
wheels: Int,
door: Door,
vin: ByteArray,
}
pub fn update_owner(new_owner: ByteArray, car: Car){
Car{..car, owner: new_owner}
pub fn update_owner(new_owner: ByteArray, car: Car) {
Car { ..car, owner: new_owner }
}
pub fn update_vin(new_vin: ByteArray, car: Car){
Car{..car, vin: new_vin}
pub fn update_vin(new_vin: ByteArray, car: Car) {
Car { ..car, vin: new_vin }
}
pub fn update_door_angle(new_hinge_angle: Int, car: Car){
Car{..car, door: Door{..car.door, hinge_angle: new_hinge_angle}}
pub fn update_door_angle(new_hinge_angle: Int, car: Car) {
Car { ..car, door: Door { ..car.door, hinge_angle: new_hinge_angle } }
}
pub fn update_door_locked_and_wheels(new_locked: Bool, new_wheels: Int, car: Car){
Car{..car, door: Door{..car.door, locked: new_locked}, wheels: new_wheels}
pub fn update_door_locked_and_wheels(
new_locked: Bool,
new_wheels: Int,
car: Car,
) {
Car {
..car,
door: Door { ..car.door, locked: new_locked },
wheels: new_wheels,
}
}
test update_owner1(){
let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
let final_car = Car{owner: #[244, 244, 244, 244], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
test update_owner1() {
let initial_car =
Car {
owner: #[],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 45 },
}
let final_car =
Car {
owner: #[244, 244, 244, 244],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 45 },
}
update_owner(#[244, 244, 244, 244], initial_car) == final_car
}
test update_vin1(){
let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
let final_car = Car{owner: #[], wheels: 4, vin: #[2,2,2,2,2,2,2,2,2], door: Door{locked: False, hinge_angle: 45}}
update_vin(#[2,2,2,2,2,2,2,2,2], initial_car) == final_car
test update_vin1() {
let initial_car =
Car {
owner: #[],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 45 },
}
let final_car =
Car {
owner: #[],
wheels: 4,
vin: #[2, 2, 2, 2, 2, 2, 2, 2, 2],
door: Door { locked: False, hinge_angle: 45 },
}
update_vin(#[2, 2, 2, 2, 2, 2, 2, 2, 2], initial_car) == final_car
}
test update_door_angle1(){
let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
let final_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 90}}
test update_door_angle1() {
let initial_car =
Car {
owner: #[],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 45 },
}
let final_car =
Car {
owner: #[],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 90 },
}
update_door_angle(90, initial_car) == final_car
}
test update_door_locked_and_wheels1(){
let initial_car = Car{owner: #[], wheels: 4, vin: #[1,1,1,1,1,1,1], door: Door{locked: False, hinge_angle: 45}}
let final_car = Car{owner: #[], wheels: 5, vin: #[1,1,1,1,1,1,1], door: Door{locked: True, hinge_angle: 45}}
test update_door_locked_and_wheels1() {
let initial_car =
Car {
owner: #[],
wheels: 4,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: False, hinge_angle: 45 },
}
let final_car =
Car {
owner: #[],
wheels: 5,
vin: #[1, 1, 1, 1, 1, 1, 1],
door: Door { locked: True, hinge_angle: 45 },
}
update_door_locked_and_wheels(True, 5, initial_car) == final_car
}