commit new example for benchmarking
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name: Tests
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on:
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push:
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branches: ["main"]
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pull_request:
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: aiken-lang/setup-aiken@v0.1.0
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with:
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version: v1
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- run: aiken fmt --check
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- run: aiken check -D
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- run: aiken build
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# Aiken compilation artifacts
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artifacts/
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# Aiken's project working directory
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build/
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# Aiken's default documentation export
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docs/
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# benchmarks
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Write validators in the `validators` folder, and supporting functions in the `lib` folder using `.ak` as a file extension.
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For example, as `validators/always_true.ak`
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```gleam
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validator {
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fn spend(_datum: Data, _redeemer: Data, _context: Data) -> Bool {
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True
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}
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}
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```
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## Building
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```sh
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aiken build
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```
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## Testing
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You can write tests in any module using the `test` keyword. For example:
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```gleam
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test foo() {
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1 + 1 == 2
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}
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```
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To run all tests, simply do:
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```sh
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aiken check
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```
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To run only tests matching the string `foo`, do:
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```sh
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aiken check -m foo
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```
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## Documentation
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If you're writing a library, you might want to generate an HTML documentation for it.
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Use:
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```sh
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aiken docs
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```
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## Resources
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Find more on the [Aiken's user manual](https://aiken-lang.org).
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# This file was generated by Aiken
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# You typically do not need to edit this file
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[[requirements]]
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name = "aiken-lang/stdlib"
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version = "1.7.0"
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source = "github"
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[[packages]]
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name = "aiken-lang/stdlib"
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version = "1.7.0"
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requirements = []
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source = "github"
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[etags]
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name = "aiken/benchmarks"
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version = "0.0.0"
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license = "Apache-2.0"
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description = "Aiken contracts for project 'aiken/benchmarks'"
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[repository]
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user = "aiken"
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project = "benchmarks"
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platform = "github"
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[[dependencies]]
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name = "aiken-lang/stdlib"
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version = "1.7.0"
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source = "github"
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use aiken/list
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use benchmarks/knights/heuristic.{descendants, finished_tour, start_tour}
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use benchmarks/knights/types.{ChessSet, Solution}
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use benchmarks/queue.{
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Queue, append_all_front, append_front, create_queue, head, is_empty,
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remove_front, to_list,
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}
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test run_knights0() {
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run_knights(0, 0) == []
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}
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test run_knights1() {
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run_knights(2, 2) == []
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}
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fn run_knights(depth: Int, board_size: Int) -> Solution {
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depth_search(depth, root(board_size), grow, is_fin) |> to_list
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}
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fn depth_search(
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depth: Int,
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queue: Queue<a>,
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grow_fn: fn(a) -> List<a>,
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fin_fn: fn(a) -> Bool,
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) -> Queue<a> {
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if depth == 0 || is_empty(queue) {
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create_queue()
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} else if fin_fn(head(queue)) {
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depth_search(depth - 1, remove_front(queue), grow_fn, fin_fn)
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|> append_front(head(queue))
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} else {
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append_all_front(remove_front(queue), grow_fn(head(queue)))
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|> depth_search(depth - 1, _, grow_fn, fin_fn)
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}
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}
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fn root(sze: Int) -> Queue<(Int, ChessSet)> {
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append_all_front(create_queue(), mk_starts(sze))
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}
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fn mk_starts(sze: Int) -> List<(Int, ChessSet)> {
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let x_list = interval(1, sze)
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let y_list = interval(1, sze)
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let l = x_list |> list.map2(y_list, fn(a, b) { start_tour((a, b), sze) })
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let length = list.length(l)
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list.repeat(1 - length, length) |> list.zip(l)
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}
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fn interval(a: Int, b: Int) -> List<Int> {
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if a > b {
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[]
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} else {
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[a, ..interval(a + 1, b)]
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}
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}
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fn grow(item: (Int, ChessSet)) -> List<(Int, ChessSet)> {
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let (x, y) = item
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let const_item = x + 1
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descendants(y) |> list.map(fn(list_item) { (const_item, list_item) })
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}
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fn is_fin(item: (Int, ChessSet)) -> Bool {
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let (_, y) = item
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finished_tour(y)
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}
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use aiken/builtin
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use aiken/list
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use benchmarks/knights/types.{ChessSet, Tile}
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pub fn create_board(size: Int, init_square: Tile) -> ChessSet {
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ChessSet {
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size,
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move_number: 1,
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start: Some(init_square),
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visited: [init_square],
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}
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}
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pub fn add_piece(board: ChessSet, tile: Tile) -> ChessSet {
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// record update
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ChessSet {
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..board,
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move_number: board.move_number + 1,
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visited: [tile, ..board.visited],
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}
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}
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pub fn first_piece(board: ChessSet) -> Tile {
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expect Some(tile) = board.start
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tile
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}
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pub fn delete_first(board: ChessSet) -> ChessSet {
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let visited = board.visited
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expect Some(deleted_first) = list.init(visited)
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ChessSet { ..board, start: second_last(visited), visited: deleted_first }
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}
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pub fn second_last(visited: List<a>) -> Option<a> {
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when visited is {
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[] -> None
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[_, ..rest] -> {
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let value = second_last(rest)
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if value == None {
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if builtin.null_list(rest) {
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None
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} else {
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Some(builtin.head_list(visited))
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}
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} else {
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value
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}
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}
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}
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}
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// {-# INLINABLE createBoard #-}
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// createBoard :: Integer -> Tile -> ChessSet
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// createBoard x t = Board x 1 (Just t) [t]
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// {-# INLINABLE sizeBoard #-}
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// sizeBoard :: ChessSet -> Integer
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// sizeBoard (Board s _ _ _) = s
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// {-# INLINABLE noPieces #-}
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// noPieces :: ChessSet -> Integer
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// noPieces (Board _ n _ _) = n
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// {-# INLINABLE addPiece #-}
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// addPiece :: Tile -> ChessSet -> ChessSet
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// addPiece t (Board s n f ts) = Board s (n+1) f (t:ts)
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// -- % Remove the last element from a list
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// {-# INLINABLE init #-}
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// init :: [a] -> [a]
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// init l = case reverse l of
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// _:as -> reverse as
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// [] -> Tx.error ()
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// {-# INLINABLE secondLast #-}
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// secondLast :: [a] -> Maybe a
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// secondLast l =
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// case reverse l of
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// [] -> Tx.error ()
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// [_] -> Nothing
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// _:a:_ -> Just a
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// {-% Note [deleteFirst].
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// deleteFirst removes the first position from the tour.
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// Since the sequence of positions (ts) is stored in reverse this involves
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// deleting the last element of ts and also storing the second-last element of
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// ts as the new starting position. In the strict world this will *fail* if the
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// length of ts is 1. The lazy version got away with this because the starting
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// position is never examined in that case (possibly just through luck: with
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// enough backtracking that might still happen). To solve this we have to store
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// the starting position as a Maybe value, deferring any error until we actually
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// look at it.
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// %-}
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// {-# INLINABLE deleteFirst #-}
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// deleteFirst :: ChessSet -> ChessSet
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// deleteFirst (Board s n _ ts) =
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// Board s (n-1) f' ts'
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// where ts' = init ts
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// f' = secondLast ts
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// {-# INLINABLE positionPiece #-}
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// positionPiece :: Integer -> ChessSet -> Tile
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// positionPiece x (Board _ n _ ts) = ts Tx.!! (n - x)
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// {-# INLINABLE lastPiece #-}
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// lastPiece :: ChessSet -> Tile
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// lastPiece (Board _ _ _ (t:_)) = t
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// lastPiece _ = Tx.error ()
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// {-# INLINABLE firstPiece #-}
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// firstPiece :: ChessSet -> Tile
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// firstPiece (Board _ _ f _) =
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// case f of Just tile -> tile
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// Nothing -> Tx.error ()
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// {-# INLINABLE pieceAtTile #-}
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// pieceAtTile :: Tile -> ChessSet -> Integer
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// pieceAtTile x0 (Board _ _ _ ts)
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// = findPiece x0 ts
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// where
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// findPiece _ [] = Tx.error ()
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// findPiece x (y:xs)
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// | x == y = 1 + Tx.length xs
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// | otherwise = findPiece x xs
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// {-# INLINABLE notIn #-}
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// notIn :: Eq a => a -> [a] -> Bool
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// notIn _ [] = True
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// notIn x (a:as) = (x /= a) && (notIn x as)
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// {-# INLINABLE isSquareFree #-}
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// isSquareFree :: Tile -> ChessSet -> Bool
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// isSquareFree x (Board _ _ _ ts) = notIn x ts
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// -- % Everything below here is only needed for printing boards.
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// -- % This is useful for debugging.
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// instance Haskell.Show ChessSet where
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// showsPrec _ (Board sze n _ ts)
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// = Haskell.showString (printBoard sze sortedTrail 1)
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// where sortedTrail = quickSort (assignMoveNo ts sze n)
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// assignMoveNo :: [Tile] -> Integer -> Integer -> [Tile]
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// assignMoveNo [] _ _
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// = []
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// assignMoveNo ((x,y):t) size z
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// = (((y-1)*size)+x,z):assignMoveNo t size (z-1)
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// printBoard :: Integer -> [Tile] -> Integer -> Haskell.String
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// printBoard s [] n
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// | (n > (s*s)) = ""
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// | ((n `Haskell.mod` s) /=0)= "*"++(spaces (s*s) 1) ++(printBoard s [] (n+1))
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// | ((n `Haskell.mod` s) ==0)= "*\n" ++(printBoard s [] (n+1))
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// printBoard s trail@((i,j):xs) n
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// | (i==n) &&
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// ((n `Haskell.mod` s) ==0) = (Haskell.show j)++"\n"++(printBoard s xs (n+1))
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// | (i==n) &&
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// ((n `Haskell.mod` s) /=0)= (Haskell.show j)++(spaces (s*s) j)++(printBoard s xs (n+1))
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// | ((n `Haskell.mod` s) /=0)= "*" ++(spaces (s*s) 1)++(printBoard s trail (n+1))
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// | ((n `Haskell.mod` s) ==0)= "*\n" ++(printBoard s trail (n+1))
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// printBoard _ _ _ = "?"
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// spaces :: Integer -> Integer -> Haskell.String
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// spaces s y =
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// take' ((logTen s) - (logTen y) + 1) [' ',' '..]
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// where
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// logTen :: Integer -> Integer
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// logTen 0 = 0
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// logTen x = 1 + logTen (x `Haskell.div` 10)
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use aiken/builtin
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use aiken/list
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use benchmarks/knights/chess_set.{add_piece, create_board, first_piece}
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use benchmarks/knights/sort.{quick_sort}
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use benchmarks/knights/types.{ChessSet, Tile}
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pub fn start_tour(st: Tile, size: Int) -> ChessSet {
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expect 0 = builtin.remainder_integer(size, 2)
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create_board(size, st)
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}
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pub fn finished_tour(board: ChessSet) -> Bool {
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let ChessSet { move_number, size, .. } = board
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move_number == size * size && can_jump_first(board)
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}
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pub fn descendants(board: ChessSet) -> List<ChessSet> {
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if and {
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can_jump_first(board),
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board
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|> add_piece(first_piece(board))
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|> dead_end,
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} {
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[]
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} else {
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let singles = single_descend(board)
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when singles is {
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[] -> board |> desc_and_no |> quick_sort |> list.map(builtin.snd_pair)
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[_] -> singles
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_ ->
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[]
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}
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}
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}
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pub fn can_jump_first(board: ChessSet) -> Bool {
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todo
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}
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pub fn dead_end(board: ChessSet) -> Bool {
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todo
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}
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pub fn single_descend(board: ChessSet) -> List<ChessSet> {
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todo
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}
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pub fn desc_and_no(board: ChessSet) -> List<(Int, ChessSet)> {
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todo
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}
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pub fn can_move_to(board: ChessSet, tile: Tile) -> Bool {
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todo
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}
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// data Direction = UL | UR | DL |DR | LU | LD | RU | RD
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// {-# INLINABLE move #-}
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// move :: Direction -> Tile -> Tile
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// move UL (x,y) = (x-1,y-2)
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// move UR (x,y) = (x+1,y-2)
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// move DL (x,y) = (x-1,y+2)
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// move DR (x,y) = (x+1,y+2)
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// move LU (x,y) = (x-2,y-1)
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// move LD (x,y) = (x-2,y+1)
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// move RU (x,y) = (x+2,y-1)
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// move RD (x,y) = (x+2,y+1)
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// {-# INLINABLE startTour #-}
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// startTour :: Tile -> Integer -> ChessSet
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// startTour st size
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// | (size `Tx.remainder` 2) == 0 = createBoard size st
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// | otherwise = {-Tx.trace "startTour" $ -} Tx.error ()
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// {-# INLINABLE moveKnight #-}
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// moveKnight :: ChessSet -> Direction -> ChessSet
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// moveKnight board dir
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// = addPiece (move dir (lastPiece board)) board
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// {-# INLINABLE canMove #-}
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// canMove :: ChessSet -> Direction -> Bool
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// canMove board dir
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// = canMoveTo (move dir (lastPiece board)) board
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// {-# INLINABLE canMoveTo #-}
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// canMoveTo :: Tile -> ChessSet -> Bool
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// canMoveTo t@(x,y) board
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// = (x Tx.>= 1) && (x Tx.<= sze) &&
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// (y Tx.>= 1) && (y Tx.<= sze) &&
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// isSquareFree t board
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// where
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// sze = sizeBoard board
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// {-# INLINABLE descendents #-}
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// descendents :: ChessSet -> [ChessSet]
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// descendents board =
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// if (canJumpFirst board) && (deadEnd (addPiece (firstPiece board) board))
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// then []
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// else
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// let l = Tx.length singles in
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// if l == 0 then map snd (quickSort (descAndNo board))
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// else if l == 1 then singles
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// else [] -- Going to be dead end
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// where
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// singles = singleDescend board
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||||
// {-# INLINABLE singleDescend #-}
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// singleDescend :: ChessSet -> [ChessSet]
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// singleDescend board =[x | (y,x) <- descAndNo board, y==1]
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||||
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// {-# INLINABLE descAndNo #-}
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// descAndNo :: ChessSet -> [(Integer,ChessSet)]
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// descAndNo board
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// = [(Tx.length (possibleMoves (deleteFirst x)),x) | x <- allDescend board]
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||||
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// {-# INLINABLE allDescend #-}
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// allDescend :: ChessSet -> [ChessSet]
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||||
// allDescend board
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||||
// = map (moveKnight board) (possibleMoves board)
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||||
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// {-# INLINABLE possibleMoves #-}
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||||
// possibleMoves :: ChessSet -> [Direction]
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// possibleMoves board
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// =[x | x <- [UL,UR,DL,DR,LU,LD,RU,RD], (canMove board x)]
|
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||||
// {-# INLINABLE deadEnd #-}
|
||||
// deadEnd :: ChessSet -> Bool
|
||||
// deadEnd board = (Tx.length (possibleMoves board)) == 0
|
||||
|
||||
// {-# INLINABLE canJumpFirst #-}
|
||||
// canJumpFirst :: ChessSet -> Bool
|
||||
// canJumpFirst board
|
||||
// = canMoveTo (firstPiece board) (deleteFirst board)
|
||||
|
||||
// {-# INLINABLE tourFinished #-}
|
||||
// tourFinished :: ChessSet -> Bool
|
||||
// tourFinished board
|
||||
// = (noPieces board == (sze*sze)) && (canJumpFirst board)
|
||||
// where
|
||||
// sze = sizeBoard board
|
|
@ -0,0 +1,3 @@
|
|||
pub fn quick_sort(l: List<a>) -> List<a> {
|
||||
todo
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
pub type Tile =
|
||||
(Int, Int)
|
||||
|
||||
pub type ChessSet {
|
||||
move_number: Int,
|
||||
visited: List<Tile>,
|
||||
size: Int,
|
||||
start: Option<Tile>,
|
||||
}
|
||||
|
||||
pub type Solution =
|
||||
List<(Int, ChessSet)>
|
|
@ -0,0 +1,41 @@
|
|||
use aiken/list
|
||||
|
||||
pub opaque type Queue<a> {
|
||||
inner: List<a>,
|
||||
}
|
||||
|
||||
pub fn create_queue() -> Queue<a> {
|
||||
[] |> Queue
|
||||
}
|
||||
|
||||
pub fn to_list(queue: Queue<a>) -> List<a> {
|
||||
queue.inner
|
||||
}
|
||||
|
||||
pub fn is_empty(queue: Queue<a>) -> Bool {
|
||||
when queue.inner is {
|
||||
[] -> True
|
||||
_ -> False
|
||||
}
|
||||
}
|
||||
|
||||
pub fn append_front(queue: Queue<a>, item: a) -> Queue<a> {
|
||||
list.push(queue.inner, item) |> Queue
|
||||
}
|
||||
|
||||
/// Add all items from the list to the front of the queue
|
||||
pub fn append_all_front(queue: Queue<a>, items: List<a>) -> Queue<a> {
|
||||
list.concat(items, queue.inner) |> Queue
|
||||
}
|
||||
|
||||
pub fn remove_front(queue: Queue<a>) -> Queue<a> {
|
||||
expect [_, ..rest] = queue.inner
|
||||
|
||||
rest |> Queue
|
||||
}
|
||||
|
||||
pub fn head(queue: Queue<a>) -> a {
|
||||
expect [q, ..] = queue.inner
|
||||
|
||||
q
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"preamble": {
|
||||
"title": "aiken/benchmarks",
|
||||
"description": "Aiken contracts for project 'aiken/benchmarks'",
|
||||
"version": "0.0.0",
|
||||
"plutusVersion": "v2",
|
||||
"compiler": {
|
||||
"name": "Aiken",
|
||||
"version": "v1.0.21-alpha+4b04517"
|
||||
},
|
||||
"license": "Apache-2.0"
|
||||
},
|
||||
"validators": []
|
||||
}
|
|
@ -5,5 +5,5 @@ description = "Aiken contracts for project 'aiken-lang/hello_world'"
|
|||
|
||||
[[dependencies]]
|
||||
name = "aiken-lang/stdlib"
|
||||
version = "main"
|
||||
version = "1.7.0"
|
||||
source = "github"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
"plutusVersion": "v2",
|
||||
"compiler": {
|
||||
"name": "Aiken",
|
||||
"version": "v1.0.19-alpha+d56d518"
|
||||
"version": "v1.0.21-alpha+4b04517"
|
||||
}
|
||||
},
|
||||
"validators": [
|
||||
|
|
Loading…
Reference in New Issue