Now we "handle" vars that call the cyclic function.
That includes vars in the cyclic function as well as in other functions
"handle" meaning we modify the var to be a call that takes in more arguments.
The 'HEAD' call that is done to resolve package revisions from
unpinned versions is already quite cheap, but it would still be better
to avoid overloading Github with such calls; especially for users of a
language-server that would compile on-the-fly very often. Upstream
packages don't change often so there's no need to constantly check the
etag.
So we now keep a local version of etags that we fetched, as well as a
timestamp from the last time we fetched them so that we only re-fetch
them if more than an hour has elapsed. This should be fairly resilient
while still massively improving the UX for people showing up after a
day and trying to use latest 'main' features.
This means that we now effectively have two caching levels:
- In the manifest, we store previously fetched etags.
- In the filesystem, we have a cache of already downloaded zip archives.
The first cache is basically invalidated every hour, while the second
cache is only invalidated when a etag changes. For pinned versions,
nothing is invalidated as they are considered immutable.
And so, even for unpinned package. In this case, we can't do a HEAD request. So we fallback by looking at what's available in the cache and using the most recently downloaded version from the cache. This is only a best effort as the most recently downloaded one may not be the actual latest. But common, this is a case where (a) someone didn't pin any version, (b) is trying to build on in an offline setup. We could possibly make that edge-case better but, let's see if anyone ever complains about it first.
When the version isn't a git sha or a tag, we always check that we got
the last version of a particular dependency before building. This is
to avoid those awkward moments where someone try to use something from
the stdlib that is brand new, and despite using 'main' they get a
strange build failure regarding how it's not available.
An important note is that we don't actually re-download the package
when the case occurs; we merely check an HTTP ETag from a (cheap) 'HEAD'
request on the package registry. If the tag hasn't changed then that
means the local version is correct.
The behavior is completely bypassed if the version is specified using
a git sha or a tag, as here, we can assume that fetching it once it
enough (and that it can change). If a package maintainer force-pushed
a tag however, there may be discrepency and the only way around that
is to `rm -r ./build`.
Best-effort to assert whether a version refers is a git sha digest or a tag. When it is, we
avoid re-downloading it if it's already fetched. But when it isn't, and thus refer to a branch,
we always re-download it. Note however that the download might be short-circuited by the
system-wide package cache, so a download doesn't actually mean a network request.
The package cache is however smart-enough to assert whether a package in the cache must be
re-downloaded (using HTTP ETag). So this is mostly about delegating the re-downloading logic to
the global packages cache.
Bumped into this randomly. We do correctly parse escape sequence, but
the format would simply but the unescaped string back on save. Now it
properly re-escapes strings before flushing them back. I also removed
the escape sequence for 'backspace' and 'new page' form feed as I
don't see any use case for those in an Aiken program really...
There's really no scenario where we want to generate boilerplate that
always end up being removed. In particular, the boilerplate breaks
tutorial as it generate conflicting validators in the blueprint.
The only argument in favor of the boilerplate is to serve as example
and show people some syntax reminder. However, this is better done in
the README or on the user manual directly.
fix: Opaque types are now properly handled in code gen (i.e. code gen functions, in datums/redeemers, in from data casts)
chore: add specific nested opaque type tests to code gen