We simply provide a flag with a free-form output which acts as
the module to lookup in the 'env' folder. The strategy is to replace
the environment module name on-the-fly when a user tries to import
'env'.
If the environment isn't found, an 'UnknownModule' error is raised
(which I will slightly adjust in a following commits to something more
related to environment)
There are few important consequences to this design which may not seem
immediately obvious:
1. We parse and type-check every env modules, even if they aren't
used. This ensures that code doesn't break with a compilation error
simply because people forgot to type-check a given env.
Note that compilation could still fail because the env module
itself could provide an invalid API. So it only prevents each
modules to be independently wrong when taken in isolation.
2. Technically, this also means that one can import env modules in
other env modules by their names. I don't know if it's a good or
bad idea at this point but it doesn't really do any wrong;
dependencies and cycles are handlded all-the-same.